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                <p style="padding-bottom: 0pt; padding-top: 0pt; " class="Header">KotH</p>
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                <p style="padding-top: 0pt; " class="paragraph_style">The aim of the game is to absorb the scanning watchtower on the highest square on the landscape, and occupy that square.<br /></p>
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                <p class="paragraph_style">Pressing ‘New Game’ or ‘Resume’ on the title screen will begin take you to a screen showing an eagle-eye view of a landscape.<br /></p>
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                <p class="paragraph_style">Clockwise from top left:<br /></p>
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                <p class="paragraph_style"><span class="style_1">Back</span> - back to title screen<br /></p>
                <p class="paragraph_style"><span class="style_1">Previous</span> - previous level<br /></p>
                <p class="paragraph_style"><span class="style_1">Next</span> - next level<br /></p>
                <p class="paragraph_style"><span class="style_1">Play</span> - start the level<br /></p>
                <p class="paragraph_style"><span class="style_1">Size</span> - shows the level size<br /></p>
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                <p class="paragraph_style">You can also type in a level number by tapping the level number. Enter the desired level on the keypad and hit 'Done'. <span class="style_1">You can only select levels lower than your highest completed level. To begin with you can only select level one.<br /></span></p>
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                <div class="paragraph paragraph_style"><span class="style_1"></span><div id="id2" style="height: 32px; position: relative; width: 622px; " class="style_SkipStroke_1 shape-with-text inline-block"><div class="text-content graphic_shape_layout_style_default_External_622_32" style="padding: 0px; "><div class="graphic_shape_layout_style_default"><p style="padding-bottom: 0pt; padding-top: 0pt; " class="Title">CONTROLS</p></div></div></div><span class="tinyText"> </span><span class="style_1"><br /></span></div>
                <p class="paragraph_style">You can't walk around the landscape. However, you can look. Drag you fingers across the screen to look around. Select squares, or items, by tapping them. You can only select flat squares, and you can only select items if you can see the square that they are standing on.<br /></p>
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                <p class="paragraph_style"><span class="style_1">Energy</span> - Displayed in the top right corner. This shows how much energy you have. If this falls below zero, then the game ends.<br /></p>
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                <p class="paragraph_style"><span class="style_1">Back</span> - Displayed in the top left corner. This takes you back to the title screen.<br /></p>
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                <p class="paragraph_style">The above controls are displayed along the bottom of the screen. In order they are:<br /></p>
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                <p class="paragraph_style"><span class="style_1">Absorb</span> - absorbs the selected item. If more than one item is selected, then the topmost is absorbed. Absorbing an item increases you energy. Different items provide different amounts of energy.<br /></p>
                <p class="paragraph_style">Tree - creates a tree on the selected square. The square must be empty, or contain only boxes for a tree to be planted. Trees cost one unit of energy to create.<br /></p>
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                <p class="paragraph_style"><span class="style_1">Box</span> - creates a box on the selected square. The square must be empty, or contain only boxes for a box to be created. Boxes act as an extension to the square. Boxes, and anything on them, can be selected even if you cannot see the square that they are standing on. Boxes cost two units of energy to create.<br /></p>
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                <p class="paragraph_style"><span class="style_1">Robot</span> - creates a robot on the selected square. The square must be empty, or contain only boxes for a robot to be created. Robots cost three units of energy to create.<br /></p>
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                <p class="paragraph_style"><span class="style_1">Transfer</span> - if the selected square contains a robot, then you will be transferred to that robot. By placing the robot on a pile of boxes you can gain height. This is the key to completing the levels. After transferring you will be facing the square you left. The old robot will be standing there. It is advisable to absorb it, and any boxes it is standing on…<br /></p>
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                <p class="paragraph_style"><span class="style_1">U-Turn</span> - rotates your viewpoint by 180˚.<br /></p>
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                <p class="paragraph_style"><span class="style_1">Shake</span> - Emergency teleport. A robot will be created on a square usually lower than your current one, and you will be teleported to that robot. Creating the robot costs three units of energy. If you do not have three units of energy, then you cannot make an emergency teleport.<br /></p>
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                <div class="paragraph paragraph_style"><span class="style_1"></span><div id="id3" style="height: 32px; position: relative; width: 622px; " class="style_SkipStroke_1 shape-with-text inline-block"><div class="text-content graphic_shape_layout_style_default_External_622_32" style="padding: 0px; "><div class="graphic_shape_layout_style_default"><p style="padding-bottom: 0pt; padding-top: 0pt; " class="Title">THE ENEMY</p></div></div></div><span class="tinyText"> </span><span class="style_1"></span><br /></div>
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                <div class="paragraph paragraph_style"><span style="line-height: 14px; " class="style_2"></span><div style="height: 167px; width: 137px;  height: 167px; position: relative; width: 137px; " class="tinyText style_SkipStroke_2 inline-block stroke_0"><img src="King_of_the_Hill_files/pastedGraphic.jpg" alt="" style="border: none; height: 167px; width: 137px; " /></div><span class="tinyText"> </span><span style="line-height: 14px; " class="style_2"></span><span class="style_1">Boss</span> <span class="style_1">Watchtower</span> - this is the one you have to defeat. It is situated on the highest square in the landscape. It is idle until you create or absorb something. Then it begins to scan the landscape. If you stray into it's line of vision then it will start absorbing you. When it absorbs all your energy the game is over. The watchtower will also absorb any non-tree items it finds in the landscape. It uses the energy it gains to plant trees on empty squares in the landscape.<br /></div>
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                <p class="paragraph_style">The boss watchtower is worth four units of energy, but a robot is automatically created on its square when you absorb him, so your net gain is one unit. Once the boss is absorbed then you will not be able to absorb any other objects in the landscape. Teleport to the robot on the boss watchtower's square to complete the level. You will then advance a level for each unit of energy you have remaining.<br /></p>
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                <p class="paragraph_style"><span class="style_1">Watchtower</span> - behaves the same as the boss watchtower, but can be found at any height on the landscape. You do not need to absorb them to complete the level, but it is probably advisable to pick them off so there are less eyes looking for you. Worth three units of energy when absorbed.<br /></p>
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                <p class="paragraph_style"><span class="style_1">Baddie</span> - watchtowers follow the same rules as you do. They need to see the square that you are standing on in order to absorb you. If they can see you, but not the square, then they will attempt to create a baddie. A baddie is a watchtower created from a tree near your position. It will immediately start to scan, and if it sees you it will teleport you to a new square. This will cost you three units of energy. If you don't have three units of energy then it's game over. A baddie only performs a single 360˚ scan. If it fails to find the player it reverts back to a tree, and the watchtower that created it continues its own scan. A baddie is worth one unit of energy.<br /></p>
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                <div class="paragraph paragraph_style"><span class="style_1"></span><div id="id4" style="height: 32px; position: relative; width: 622px; " class="style_SkipStroke_1 shape-with-text inline-block"><div class="text-content graphic_shape_layout_style_default_External_622_32" style="padding: 0px; "><div class="graphic_shape_layout_style_default"><p style="padding-bottom: 0pt; padding-top: 0pt; " class="Title">ENERGY</p></div></div></div><span class="tinyText"> </span><span class="style_1"></span><br /></div>
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                <p class="paragraph_style">A list of the items encountered in KotH, and the energy you gain be absorbing them. It costs the same to create an item as you would gain by absorbing it.<br /></p>
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                <div class="paragraph paragraph_style"><div id="id5" style="height: 149px; position: relative; width: 344px; " class="style_SkipStroke_3 shape-with-text inline-block"><div class="text-content graphic_textbox_layout_style_default_External_344_149" style="padding: 0px; "><div class="graphic_textbox_layout_style_default"><p style="padding-top: 0pt; " class="paragraph_style_2">Tree                1<br /></p><p class="paragraph_style_2">Box                 2<br /></p><p class="paragraph_style_2">Robot               3<br /></p><p class="paragraph_style_2">Boss Watchtower     4<br /></p><p class="paragraph_style_2">Watchtower          3<br /></p><p style="padding-bottom: 0pt; " class="paragraph_style_2">Baddie              1</p></div></div></div><br /></div>
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                <p class="paragraph_style">KotH ©2010 James Weatherley<br /></p>
                <p style="padding-bottom: 0pt; " class="paragraph_style"><a title="mailto:james@weatherley.net?subject=KotH" href="mailto:james@weatherley.net?subject=KotH">james@weatherley.net</a></p>
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